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About the pull request
A few more tweaks and fixes for AI interactions and loops
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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add: AI will try and avoid stepping in toxic water
code: Xeno resting now isn't instant in most cases
code: Sentry xeno_ai_obstacle() now returns SENTRY_PENALTY instead of VEHICLE_PENALTY
fix: check_special_blockers() now properly checks for types of types listed in XENO_AI_SPECIAL_BLOCKERS
fix: AI will now act less stupid when it comes to poddoors and shutters
fix: Xenos are no longer swipe on floor for no reason
refactor: Penalty defines now placed in increasing order
/:cl: